All posts from
December 2002

Handheld for Doctors

“A massive 28% of a UK doctor’s time is spent dealing with paper. This book will show you why and how handheld computers can help you reduce this time, and how to use the technology without waiting for the IT department.” (Mohammad Al-Ubaydli)

Beyond ‘Couch Potatoes’: From Consumers to Designers and Active Contributors

“The fundamental challenge for computational media is to contribute to the invention and design of cultures in which humans can express themselves and engage in personally meaningful activities.” (Gerhard Fisher – First Monday 7.12)

Human Environment Mission Statement

“To make computer technology available to a wider audience than has been possible by radically and rationally improving its usability.” (Jeff Raskin)

Cognitive Models for Web Design: Information Foraging Theory Applied

“Information foraging theory gives those researching user interaction with Web sites a way to examine user goals, their decision making processes and adaptations to the information access system environment.” (Tanya RabournPixelcharmer)

Steve Krug Interview

“If you know people are going to be coming to your site who you can’t sell or ship to, why wouldn’t you let them know that as soon as possible–at the very least, when they put something in a shopping cart.” (Marc A. Garrett – since1968)

An interview with Peter Morville and Lou Rosenfeld, Information Architects

“An information architect must learn about business goals and context, content and services, and user needs and behavior; and then work with colleagues to transform this balanced understanding of the information ecology into the design of organization, labeling, and navigation systems that provide a solid but flexible foundation for the user experience.” (Meryl K. EvansDigital Web Magazine)

Web Design Guru Sees Flash Challenges

“Nielsen credited Macromedia (…) for taking usability seriously and paying attention to such issues while Flash is still relatively young.” (David Becker – C|Net News)

Can You Purchase Wisdom?

“The problem was one of design — learning how to use this system was quite difficult, and often ran contrary to how people currently worked.” (Peter Merholz)