All posts from
May 2007

Peter Morville’s Visual Library

“What is the meaning of the Picasso polar bear? What is the Spanish strategy? Is it the art of branding? And, which country will be next? Feel free to upload your version to Flickr, tag it with remixpolarbear and explain your country’s unique contribution to information architecture strategy and practice. Just don’t tell the folks at O’Reilly.” (Peter Morvillefindability.org)

A Great Leap Forward: The Birth of the Usability Profession (1988-1993)

“My concern is that by embracing new ideas, we will limit our view of our early days as being restricted in scope and naïve in conception. Before that happens, or perhaps, to prevent it, I would like to describe my personal version of our beginnings as a profession and argue that we should be celebrating them, not disparaging them even as we see their limits.” (Joe Dumas – UPA Journal of Usability Studies)

Evangelizing Outside the Box: Web Standards and Large Companies

“Once enough large web companies use web standards and loudly proclaim that fact, other large companies will start to be afraid of missing the Latest and Greatest (always a source of management panic), mend their ways, and start to demand standards awareness from their employees and freelancers, too.” (Peter-Paul KochA List Apart)

The Myth of the Genius Designer

“Having a good designer doesn’t eliminate the need for a systematic usability process. Risk reduction and quality improvement both require user testing and other usability methods.” (Jakob NielsenAlertbox)

Sharing Ownership of UX

“The three key members of a multidisciplinary product team—the product manager, UX architect, and system architect—work together collaboratively to define a product’s vision, functionality, and form. Each key member of the product team has primary responsibility and decision-making authority for a specific aspect of the product vision.” (Pabini Gabriel-PetitUXmatters)

Catalyze: Creative People Designing Extraordinary Software (beta)

“Catalyze is a member-driven community for all professionals involved in Application Definition and Design. If you are a business analyst, UI designer, information architect, usability professional, interaction designer, product manager, project manager or anyone else involved in the definition process of software applications, this community is for you and will be worth your time.” (About Catalyze) – courtesy of bertmulder

IxDA Community Site (beta)

“With great excitement, the IxDA Board of Directors announces the availability of the beta version of a new IxDA community experience. Through the efforts of IxDA volunteers, and spearheaded by community member Jeff Howard, we are pleased to launch the beta version. We believe this effort is the start of creating a new kind of professional organization. The new site will allow a significantly better experience for all of us in the community, including tagging of content, customized RSS feeds, browsing by topics and the ability to share information about you with the community.” (Interaction Design Association) – courtesy of joannesvandermeulen

Thin slicing: Inside or outside the world of user experience?

“(…) research showing that users make quick judgments on very little information and how this affects the design of the online experience.” (HFI UI Design Newsletter)

What is experience?

“In April 2007, I posted five questions about the nature of experience. I asked Total Experience’s readers to offer their answers as comments.” (Bob Jakobson – Total Experience)

The Anatomy of a Help File: An Iterative Approach

“This article presents an approach to Help file design that focuses on creating a task-centered user experience and accommodates an iterative development strategy.” (Mike HughesUXmatters)

Dynamic Help in Web Forms

“Many Web application designers strive to reduce the amount of instructional text that appears in the user interfaces they create. A likely part of their motivation is the perception that, if explaining how to use something requires too much instruction, it probably isn’t that easy to use and, therefore, has room for improvement in its design. (…)” (Luke WroblewskiUXmatters)

Infographics, design, and visual journalism

“Welcome to my website about infographics, newspaper design and visual journalism. In the English version you will find only the Infographics in the Internet Era document, some articles, examples of my students’ projects, upcoming presentations, my portfolio and my contact information.” (Alberto Cairo)

What Is Holding User Experience Back Where You Work?

“Interestingly, in several cases, ‘propelling forward’ encompassed ‘moving upstream’, to use yet another metaphor which, at least on the surface, is moving in the opposite direction!” (Richard AndersonUX Magazine)

An interview with Mike Kuniavsky

“Emotional design is good design. That’s what I learned at the Milan Furniture Fair. It had plenty of bad design, but there are some beautiful, beautiful things there. The reason they are well designed is not because there’s a lot of splash. It’s because they’ve been thought through and they connect with us on an emotional level in addition to a functional level.” (Tamara Adlin – UX Pioneers) – courtesy of markvanderbeeken

IA One Sheeters

“One-Sheeters are quick and easy marketing tools for information architects. They’re like mini brochures to advertise IA deliverables and promote the IA practice in your company. One-Sheeters help people envision what deliverables you produce and where they fit into a project. They’re quick to produce and easy for anyone to understand.” – courtesy of elearningpost

How chopsticks came to symbolize user experience design

“Lessons learned: A great product keeps customers coming back for more. A great experience makes them bring friends.” (Robert Barlow-Busch – chopsticker)

Towards Experience-Focused HCI

Videos – “Joseph ‘Jofish’ Kaye, Ph.D. Candidate in Information Science at Cornell University, talks about ‘Towards Experience-Focused HCI’ at the March 2007 BostonCHI meeting.” (BostonCHI)

About Face 3: Foreword

“Interaction design is a tool for ‘Knowing what the user wants.’ Armed with that knowledge, you can create better, more successful, bit-empowered products, and you can sell them for more money.” (Alan Cooper)

A Blogger’s Blog: Exploring the Definition of a Medium

“While blogging is piquing the interest of mainstream media, youth, academic researchers, and entrepreneurial Silicon Valley, only a fraction of Internet users read blogs and many do not even know what the term means. (…)” (Danah BoydReconstruction 6.4)