All posts from
September 2009

IORG: The Information Overload Research Group

“We work together to understand, publicize and solve the information overload problem. We do this by (1) defining and building awareness of information overload, (2) facilitating and funding collaboration and advanced research aimed at shaping solutions and establishing best practices, and (3) serving as a resource center where we share information and resources, offer guidance and connections, and help make the business case for fighting information overload.” (About The IORG)

Information overload

“Information overload dates back to Johannes Gutenberg. His invention of movable type led to a proliferation of printed matter that quickly exceeded what a single human mind could absorb in a lifetime. Later technologies – from carbon paper to the photocopier – made replicating existing information even easier. And once information was digitised, documents could be copied in limitless numbers at virtually no cost. (…) In looking for ways to reduce the burden of information overload, an organisation must strive to balance sender benefits against recipient costs; to ensure it doesn’t simply shift the burden from one group to another, at a net cost to the organisation.” (Paul Hemp – The Guardian)

Visions: Upcoming and current capabilities

“Various enterprises and especially Microsoft has joined forces with collaborators, partners, customers, and leaders across multiple disciplines to develop scenarios that discover capacity, challenges, and powerful technologies.” (Holger Maassen – UX4dotcom)

We Are Colorblind: Patterns for the Color Blind

“About 8% of the male population has some sort of color blindness. The color blind have the inability to clearly distinguish different colors of the spectrum, they tend to see colors in a limited range of hues. Because of this, the color blind have trouble with a lot of websites.” (Tom van Beveren) – congrats to tom

A Glimpse Ahead Microsoft Office Labs Vision 2019

“Some visionaries over at Microsoft Labs have put a lot of hard work and devotion to a video displaying our digital world in 2019. Heavily relying on touch and constant interconnectivity, our digital future looks quite promising – especially to geeks like us. In 2019 smart office and household devices cater for our needs in the most intuitive way possible. Mobile phones for one, have seen quite a few changes.” (YouTube)

A shorthand for designing UI flows

“Flows are just as important to good interfaces as individual screens are. Customers don’t land on screens from out of nowhere. Specific sequences of actions lead customers through your app as they try to accomplish their tasks.” (37signals)

Integrating Prototyping Into Your Design Process

“(…) prototyping is a high silver content bullet. When aimed well, a prototype can answer design questions and communicate design ideas. In this article, I talk about the dimensions of prototype fidelity and how you can use them to choose the most effective prototyping method for the questions you need answered.” (Fred BeecherBoxes and Arrows) – courtesy of jjursa

interactions: Looking Broadly to the Future

“This issue explores the future, where traditional boundaries of interaction are broken, creating a view of design as a larger, more culturally embedded, and ultimately more widely dispersed activity. We hope you enjoy the breadth of these efforts as presented in this issue of interactions.” (ACM SIGCHI Interactions Magazine)

Beyond Goals: Site Search Analytics from the Bottom Up

“(…) be wary of the standard reports that come with your analytics application. They certainly have value, but these reports also provide a false sense of security—as if they were designed with your needs in mind. Nothing could be farther from the truth: Top-down, goal-driven analytics should be centered on your KPI, and your organization’s goals aren’t the same as everyone else’s.” (Louis Rosenfeld – A List Apart 292)

Elements of a Networked Urbanism

“Over the past several years, we’ve watched as a very wide variety of objects and surfaces familiar from everyday life have been reimagined as networked information-gathering, -processing, -storage and -display resources. Why should cities be any different? What happens to urban form and metropolitan experience under such circumstances? What are the implications for us, as designers, consumers and as citizens?” (Adam Greenfield – dConstruct)

The Importance of Website Content in Online Purchasing Across Different Types of Products

“Several authors have suggested that the importance of website content elements in online purchasing varies across different types of products. Our aim is to empirically test this proposition. Here, we focus on goods versus services and hedonic versus utilitarian products. After reviewing the literature on the role of website content, we hypothesize which elements are more important for which type of product. The results of an empirical study confirm most of the different roles across different types of products. This suggests that retailers would profit from taking the differences in product types into account in designing their online stores.” (Tibert Verhagen and Jaap Boter – VU Amsterdam)

Fresh vs. Familiar: How Aggressively to Redesign

“Users hate change, so it’s usually best to stay with a familiar design and evolve it gradually. In the long run, however, incrementalism eventually destroys cohesiveness, calling for a new UI architecture.” (Jakob NielsenAlertbox)

Understanding the Experience of Social Network Sites

“This past year social media, and social network sites in particular, have reached new heights of popularity and adoption. It is no longer unusual for clients to request that designers “add Facebook” to their respective sites, mainly for the purpose of increased engagement and community building for their brand as a part of a greater social marketing strategy.” (Alla Zollers – Johnny Holland Magazine)

UX in the Boardroom: A Solid Case for Investing in UX

“Some think the best way to demonstrate the value of usability in a corporate setting is to emphasize the resulting cost savings. While that may be sage advice in some organizations and industries, following it in the information technology and government arenas would cost you respect and a meeting. For some years, I was guilty of following this tack—before I discovered what really matters to executives, learned how finances and budgets work, and realized the true value of user experience lies not in cost savings at all, but in intangibles.” (Kate WalserUXmatters)

Designing Tables 101

“In this column, I’ll review some of the basic principles of good table design from an information developer’s perspective, then discuss their visual design and interactivity. These principles and my examples provide the bare essentials of table design. When designing tables, a key information design objective is keeping them simple, so if you start needing more than this column provides, you might be making things unnecessarily complicated for your users.” (Mike HughesUXmatters)

Audience Segmentation Models

“Understanding the people who will ultimately engage with a product or service provides the foundation for user experience design. Modeling those people and segmenting our models into meaningful groups lets us explore different clusters of needs, then address our solutions to meeting the needs of people belonging to specific clusters.” (Steve BatyUXmatters)

NING: Agile Experience Design

Integrating the Agile and Experience Design Practices – “Our goal is to explore, evolve, and empower the emergent discipline that fuses Agile Software Development with User Experience Design.” – courtesy of puttingpeoplefirst

CHI Conversations

“CHI Conversations covers Computer/Human Interaction, including design, human factors, cognitive psychology, social science, and more. Our initial series is BayCHI, the San Francisco Bay Area chapter of ACM SIGCHI.”